Devil May Cry 5 is a paradigmatic example of the game in which, fortunately, the virtues weigh more . That means, therefore, that it is far from perfect. If one begins to list their shortcomings it is easy to end up talking about the uninspired design of their scenarios, their very simple puzzles or their basic history, but they are elements that lose weight when put into perspective and evaluated with everything else, when they are analyzed together. There, the pros win .
As we do not like to put the blindfold on, sometimes we also have to talk about the bad. Today, as you may have deduced, the subject in question is the multiplayer luck that Capcom’s work has, something that in my humble opinion has neither a head nor a head. Neither is understood, nor offers anything significant to the game or has a reward, but there are the Japanese paying a server for us to use. And I do not understand very well who gave the ‘okey’ to this.
The Multiplayer – DMC5
To put us in situation, the multiplayer of DMC5 allows us to play its levels with other people, but in separate spaces . You here and the other there. As the chronology of the plot has come and gone with three different characters, for example there are times when we arrived with V to an area where we were already with Nero. The first time (with Nero), we could see another player driving to V where we are now, while in the present now it happens in reverse. The basic idea is that there are simultaneous, although parallel, games with zero interaction between users.
If in general it is already difficult to see what the other is doing, add that we are in a hack & slash and that we already have enough work paying attention to our character, the enemies that surround him and the combo meter. There is no time or need to observe the other player , and also is usually so far that we do not cross it or by chance. Despite what has been said, at the end of the level we have the option of assessing how our partner has done it, rewarding it with a golden gem (a consumable equivalent to a continuation if we die) if we consider that it has done well. As if we could know. The funny thing is that we can not even compare which of the two has finished with a better score, because they do not show up.
Perhaps the easy thing would have been that, to enable global online tables -or with filters for our friends- in which to be able to sting seeing who is better. If this cooperative experiment does not stop working, do not mess up and bet on the competitive in its most classic and cheap format: score boards . I know we are waiting to receive the Bloody Palace as a free expansion, and that surely the multiplayer will make sense, but what we have now is a very poorly resolved firefighter idea that Capcom could have saved, literally. Not all add-ons add up, and for shows a button.